2024-05-22 04:47:55
iPhone Piracy: The Inside Story gaming/market data

Gamasutra – Features – iPhone Piracy: The Inside Story

When indie game developer Bram Stolk detected 1,114 copies of his The Little Tank That Could being played online, he suspected something was up. He had, in fact, sold only 45 copies of the new iPhone game.

Stolk had fallen victim to what is being called rampant piracy in iPhone titles, possibly worse than has been experienced for so long on other platforms because of the ease with which it can be perpetrated.

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